package org.das2.qds.math.fft.jnt;

import org.das2.qds.math.fft.ComplexArray;

/** Computes FFT's of complex, single precision data of arbitrary length n.
 * This class uses the Mixed Radix method; it has special methods to handle
 * factors 2, 3, 4, 5, 6 and 7, as well as a general factor.
 * <P>
 * This method appears to be faster than the Radix2 method, when both methods apply,
 * but requires extra storage (which ComplexDoubleFFT_Mixed manages itself).
 *
 * <P>
 * See {@link ComplexFloatFFT ComplexFloatFFT} for details of data layout.
 *
 * @author Bruce R. Miller bruce.miller@nist.gov
 * @author Contribution of the National Institute of Standards and Technology,
 * @author not subject to copyright.
 * @author Derived from GSL (Gnu Scientific Library)
 * @author GSL's FFT Code by Brian Gough bjg@vvv.lanl.gov
 * @author Since GSL is released under
 * @author <H HREF="http://www.gnu.org/copyleft/gpl.html">GPL</A>,
 * @author this package must also be.
 */

public class ComplexFloatFFT_Mixed extends ComplexFloatFFT{
    static final double PI = (float) Math.PI;
    static final int FORWARD = -1;
    static final int BACKWARD = +1;
    
    public ComplexFloatFFT_Mixed(int n){
        super(n);
        setup_wavetable(n);
    }
    
    public void transform(ComplexArray.Float data, int i0, int stride) {
        checkData(data,i0,stride);
        transform_internal(data, i0, stride, FORWARD); }
    
    public void backtransform(ComplexArray.Float data, int i0, int stride){
        checkData(data,i0,stride);
        transform_internal(data, i0, stride, BACKWARD); }
    
  /*______________________________________________________________________
   Setting up the Wavetable */
    
    private int factors[];
    // Reversed the last 2 levels of the twiddle array compared to what the C version had.
    private float twiddle[][][];
    private int available_factors[]={7, 6, 5, 4, 3, 2};
    
    void setup_wavetable(int n){
        
        if (n <= 0)
            throw new Error("length must be positive integer : "+n);
        this.n = n;
        
        factors = Factorize.factor(n, available_factors);
        
        double d_theta = -2.0 * PI / ((double) n);
        int product = 1;
        twiddle = new float[factors.length][][];
        for (int i = 0; i < factors.length; i++) {
            int factor = factors[i];
            int product_1 = product;	/* product_1 = p_(i-1) */
            product *= factor;
            int q = n / product;
            
            twiddle[i] = new float[q+1][2*(factor-1)];
            float twid[][] = twiddle[i];
            for(int j=1; j<factor; j++){
                twid[0][2*(j-1)]   = 1.0f;
                twid[0][2*(j-1)+1] = 0.0f; }
            for (int k = 1; k <= q; k++) {
                int m = 0;
                for(int j=1; j<factor; j++){
                    //	  int m = (k*j*product_1) % n;
                    m += k*product_1;
                    m %= n;
                    double theta = d_theta * m;	/*  d_theta*j*k*p_(i-1) */
                    twid[k][2*(j-1)]   = (float) Math.cos(theta);
                    twid[k][2*(j-1)+1] = (float) Math.sin(theta); }}
        }
    }
    
  /*______________________________________________________________________
    The main transformation driver */
    void transform_internal(ComplexArray.Float data, int i0, int stride, int sign){
        
        if (n == 1) return;		/* FFT of 1 data point is the identity */
        
        ComplexArray.Float scratch = ComplexArray.newArray( new float[n], new float[n] );
        int product = 1;
        int state = 0;
        ComplexArray.Float in, out;
        int istride, ostride;
        int in0, out0;
        
        for (int i = 0; i < factors.length; i++) {
            int factor = factors[i];
            product *= factor;
            
            if (state == 0) {
                in = data;
                in0 = i0;
                istride = stride;
                out = scratch;
                out0 = 0;
                ostride = 2;
                state = 1; }
            else {
                in = scratch;
                in0 = 0;
                istride = 2;
                out = data;
                out0 = i0;
                ostride = stride;
                state = 0; }
            
            switch(factor){
                case 2: pass_2(i,in, in0, istride, out, out0, ostride, sign, product); break;
                case 3: pass_3(i,in, in0, istride, out, out0, ostride, sign, product); break;
                case 4: pass_4(i,in, in0, istride, out, out0, ostride, sign, product); break;
                case 5: pass_5(i,in, in0, istride, out, out0, ostride, sign, product); break;
                case 6: pass_6(i,in, in0, istride, out, out0, ostride, sign, product); break;
                case 7: pass_7(i,in, in0, istride, out, out0, ostride, sign, product); break;
                default:pass_n(i,in, in0, istride, out, out0, ostride, sign, factor, product);  }
        }
        if (state == 1){	/* copy results back from scratch to data */
            for (int i = 0; i < n; i++) {
                data.setReal(i0+stride*i,scratch.getReal(i));
                data.setImag(i0+stride*i+1,scratch.getImag(i)); }}
    }
    
    /*______________________________________________________________________*/
    
    void pass_2(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product) {
        int k, k1;
        
        int factor = 2;
        int m = n / factor;
        int q = n / product;
        int product_1 = product / factor;
        
        int di = istride * m;
        int dj = ostride * product_1;
        int i = in0, j = out0;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w_real =       twids[0];
            float w_imag = -sign*twids[1];
            
            for (k1 = 0; k1 < product_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i+di);
                float z1_imag = in.getImag(i+di);
                i += istride;
                
                /* compute x = W(2) z */
                
                /* apply twiddle factors */
                
                /* out0 = 1 * (z0 + z1) */
                out.setReal(j,z0_real + z1_real);
                out.setImag(j,z0_imag + z1_imag);
                
                /* out1 = w * (z0 - z1) */
                x_real = z0_real - z1_real;
                x_imag = z0_imag - z1_imag;
                out.setReal(j+dj,w_real * x_real - w_imag * x_imag);
                out.setImag(j+dj,w_real * x_imag + w_imag * x_real);
                
                j += ostride;
            }
            j += (factor-1)*dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_3(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product) {
        int k, k1;
        
        int factor = 3;
        int m = n / factor;
        int q = n / product;
        int product_1 = product / factor;

        
        float tau = (float)(sign * Math.sqrt(3.0) / 2.0);
        int di = istride * m;
        int dj = ostride * product_1;
        int i = in0, j = out0;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w1_real =       twids[0];
            float w1_imag = -sign*twids[1];
            float w2_real =       twids[2];
            float w2_imag = -sign*twids[3];
            
            for (k1 = 0; k1 < product_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i+di);
                float z1_imag = in.getImag(i+di);
                float z2_real = in.getReal(i+2*di);
                float z2_imag = in.getImag(i+2*di);
                i += istride;
                
                /* compute x = W(3) z */
                
                /* t1 = z1 + z2 */
                float t1_real = z1_real + z2_real;
                float t1_imag = z1_imag + z2_imag;
                
                /* t2 = z0 - t1/2 */
                float t2_real = z0_real - t1_real / 2.0f;
                float t2_imag = z0_imag - t1_imag / 2.0f;
                
                /* t3 = (+/-) sin(pi/3)*(z1 - z2) */
                float t3_real = tau * (z1_real - z2_real);
                float t3_imag = tau * (z1_imag - z2_imag);
                
                /* apply twiddle factors */
                
                /* out0 = 1 * (z0 + t1) */
                out.setReal(j,z0_real + t1_real);
                out.setImag(j,z0_imag + t1_imag);
                
                /* out1 = w1 * (t2 + i t3) */
                x_real = t2_real - t3_imag;
                x_imag = t2_imag + t3_real;
                out.setReal(j+dj,w1_real * x_real - w1_imag * x_imag);
                out.setImag(j+dj,w1_real * x_imag + w1_imag * x_real);
                
                /* out2 = w2 * (t2 - i t3) */
                x_real = t2_real + t3_imag;
                x_imag = t2_imag - t3_real;
                out.setReal(j+2*dj,w2_real * x_real - w2_imag * x_imag);
                out.setImag(j+2*dj,w2_real * x_imag + w2_imag * x_real);
                
                j += ostride;
            }
            j += (factor-1) * dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_4(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product) {
        int k, k1;
        
        int factor = 4;
        int m = n / factor;
        int q = n / product;
        int p_1 = product / factor;

        
        int i = in0, j = out0;
        int di = istride * m;
        int dj = ostride * p_1;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w1_real =       twids[0];
            float w1_imag = -sign*twids[1];
            float w2_real =       twids[2];
            float w2_imag = -sign*twids[3];
            float w3_real =       twids[4];
            float w3_imag = -sign*twids[5];
            
            for (k1 = 0; k1 < p_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i+di);
                float z1_imag = in.getImag(i+di);
                float z2_real = in.getReal(i+2*di);
                float z2_imag = in.getImag(i+2*di);
                float z3_real = in.getReal(i+3*di);
                float z3_imag = in.getImag(i+3*di);
                i += istride;
                
                /* compute x = W(4) z */
                
                /* t1 = z0 + z2 */
                float t1_real = z0_real + z2_real;
                float t1_imag = z0_imag + z2_imag;
                
                /* t2 = z1 + z3 */
                float t2_real = z1_real + z3_real;
                float t2_imag = z1_imag + z3_imag;
                
                /* t3 = z0 - z2 */
                float t3_real = z0_real - z2_real;
                float t3_imag = z0_imag - z2_imag;
                
                /* t4 = (+/-) (z1 - z3) */
                float t4_real = sign * (z1_real - z3_real);
                float t4_imag = sign * (z1_imag - z3_imag);
                
                /* apply twiddle factors */
                
                /* out0 = 1 * (t1 + t2) */
                out.setReal(j,t1_real + t2_real);
                out.setImag(j,t1_imag + t2_imag);
                
                /* out1 = w1 * (t3 + i t4) */
                x_real = t3_real - t4_imag;
                x_imag = t3_imag + t4_real;
                out.setReal(j + dj,w1_real * x_real - w1_imag * x_imag);
                out.setImag(j + dj,w1_real * x_imag + w1_imag * x_real);
                
                /* out2 = w2 * (t1 - t2) */
                x_real = t1_real - t2_real;
                x_imag = t1_imag - t2_imag;
                out.setReal(j + 2 * dj,w2_real * x_real - w2_imag * x_imag);
                out.setImag(j + 2 * dj,w2_real * x_imag + w2_imag * x_real);
                
                /* out3 = w3 * (t3 - i t4) */
                x_real = t3_real + t4_imag;
                x_imag = t3_imag - t4_real;
                out.setReal(j + 3 * dj,w3_real * x_real - w3_imag * x_imag);
                out.setImag(j + 3 * dj,w3_real * x_imag + w3_imag * x_real);
                
                j += ostride;
            }
            j += (factor - 1)*dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_5(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product) {
        int k, k1;
        
        int factor = 5;
        int m = n / factor;
        int q = n / product;
        int p_1 = product / factor;

        
        float tau = (float)(Math.sqrt(5.0) / 4.0);
        float sin_2pi_by_5 =  (float)(sign * Math.sin(2.0 * PI / 5.0));
        float sin_2pi_by_10 = (float)(sign * Math.sin(2.0 * PI / 10.0));
        int i = in0, j = out0;
        int di = istride * m;
        int dj = ostride * p_1;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w1_real =       twids[0];
            float w1_imag = -sign*twids[1];
            float w2_real =       twids[2];
            float w2_imag = -sign*twids[3];
            float w3_real =       twids[4];
            float w3_imag = -sign*twids[5];
            float w4_real =       twids[6];
            float w4_imag = -sign*twids[7];
            
            for (k1 = 0; k1 < p_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i + di);
                float z1_imag = in.getImag(i + di);
                float z2_real = in.getReal(i + 2*di);
                float z2_imag = in.getImag(i + 2*di);
                float z3_real = in.getReal(i + 3*di);
                float z3_imag = in.getImag(i + 3*di);
                float z4_real = in.getReal(i + 4*di);
                float z4_imag = in.getImag(i + 4*di);
                i += istride;
                
                /* compute x = W(5) z */
                
                /* t1 = z1 + z4 */
                float t1_real = z1_real + z4_real;
                float t1_imag = z1_imag + z4_imag;
                
                /* t2 = z2 + z3 */
                float t2_real = z2_real + z3_real;
                float t2_imag = z2_imag + z3_imag;
                
                /* t3 = z1 - z4 */
                float t3_real = z1_real - z4_real;
                float t3_imag = z1_imag - z4_imag;
                
                /* t4 = z2 - z3 */
                float t4_real = z2_real - z3_real;
                float t4_imag = z2_imag - z3_imag;
                
                /* t5 = t1 + t2 */
                float t5_real = t1_real + t2_real;
                float t5_imag = t1_imag + t2_imag;
                
                /* t6 = (sqrt(5)/4)(t1 - t2) */
                float t6_real = tau * (t1_real - t2_real);
                float t6_imag = tau * (t1_imag - t2_imag);
                
                /* t7 = z0 - ((t5)/4) */
                float t7_real = z0_real - t5_real / 4.0f;
                float t7_imag = z0_imag - t5_imag / 4.0f;
                
                /* t8 = t7 + t6 */
                float t8_real = t7_real + t6_real;
                float t8_imag = t7_imag + t6_imag;
                
                /* t9 = t7 - t6 */
                float t9_real = t7_real - t6_real;
                float t9_imag = t7_imag - t6_imag;
                
                /* t10 = sin(2 pi/5) t3 + sin(2 pi/10) t4 */
                float t10_real = sin_2pi_by_5 * t3_real + sin_2pi_by_10 * t4_real;
                float t10_imag = sin_2pi_by_5 * t3_imag + sin_2pi_by_10 * t4_imag;
                
                /* t11 = sin(2 pi/10) t3 - sin(2 pi/5) t4 */
                float t11_real = sin_2pi_by_10 * t3_real - sin_2pi_by_5 * t4_real;
                float t11_imag = sin_2pi_by_10 * t3_imag - sin_2pi_by_5 * t4_imag;
                
                /* apply twiddle factors */
                
                /* out0 = 1 * (z0 + t5) */
                out.setReal(j,z0_real + t5_real);
                out.setImag(j,z0_imag + t5_imag);
                
                /* out1 = w1 * (t8 + i t10) */
                x_real = t8_real - t10_imag;
                x_imag = t8_imag + t10_real;
                out.setReal(j + dj,w1_real * x_real - w1_imag * x_imag);
                out.setImag(j + dj,w1_real * x_imag + w1_imag * x_real);
                
                /* out2 = w2 * (t9 + i t11) */
                x_real = t9_real - t11_imag;
                x_imag = t9_imag + t11_real;
                out.setReal(j+2*dj,w2_real * x_real - w2_imag * x_imag);
                out.setImag(j+2*dj,w2_real * x_imag + w2_imag * x_real);
                
                /* out3 = w3 * (t9 - i t11) */
                x_real = t9_real + t11_imag;
                x_imag = t9_imag - t11_real;
                out.setReal(j+3*dj,w3_real * x_real - w3_imag * x_imag);
                out.setImag(j+3*dj,w3_real * x_imag + w3_imag * x_real);
                
                /* out4 = w4 * (t8 - i t10) */
                x_real = t8_real + t10_imag;
                x_imag = t8_imag - t10_real;
                out.setReal(j+4*dj,w4_real * x_real - w4_imag * x_imag);
                out.setImag(j+4*dj,w4_real * x_imag + w4_imag * x_real);
                
                j += ostride;
            }
            j += (factor - 1)*dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_6(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product) {
        
        int k, k1;
        
        int factor = 6;
        int m = n / factor;
        int q = n / product;
        int p_1 = product / factor;

        
        float tau = (float)(sign * Math.sqrt(3.0) / 2.0);
        int i = in0, j = out0;
        int di = istride * m;
        int dj = ostride * p_1;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w1_real =       twids[0];
            float w1_imag = -sign*twids[1];
            float w2_real =       twids[2];
            float w2_imag = -sign*twids[3];
            float w3_real =       twids[4];
            float w3_imag = -sign*twids[5];
            float w4_real =       twids[6];
            float w4_imag = -sign*twids[7];
            float w5_real =       twids[8];
            float w5_imag = -sign*twids[9];
            
            for (k1 = 0; k1 < p_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i+di);
                float z1_imag = in.getImag(i+di);
                float z2_real = in.getReal(i+2*di);
                float z2_imag = in.getImag(i+2*di);
                float z3_real = in.getReal(i+3*di);
                float z3_imag = in.getImag(i+3*di);
                float z4_real = in.getReal(i+4*di);
                float z4_imag = in.getImag(i+4*di);
                float z5_real = in.getReal(i+5*di);
                float z5_imag = in.getImag(i+5*di);
                i += istride;
                
                /* compute x = W(6) z */
                
        /* W(6) is a combination of sums and differences of W(3) acting
           on the even and odd elements of z */
                
                /* ta1 = z2 + z4 */
                float ta1_real = z2_real + z4_real;
                float ta1_imag = z2_imag + z4_imag;
                
                /* ta2 = z0 - ta1/2 */
                float ta2_real = z0_real - ta1_real / 2;
                float ta2_imag = z0_imag - ta1_imag / 2;
                
                /* ta3 = (+/-) sin(pi/3)*(z2 - z4) */
                float ta3_real = tau * (z2_real - z4_real);
                float ta3_imag = tau * (z2_imag - z4_imag);
                
                /* a0 = z0 + ta1 */
                float a0_real = z0_real + ta1_real;
                float a0_imag = z0_imag + ta1_imag;
                
                /* a1 = ta2 + i ta3 */
                float a1_real = ta2_real - ta3_imag;
                float a1_imag = ta2_imag + ta3_real;
                
                /* a2 = ta2 - i ta3 */
                float a2_real = ta2_real + ta3_imag;
                float a2_imag = ta2_imag - ta3_real;
                
                /* tb1 = z5 + z1 */
                float tb1_real = z5_real + z1_real;
                float tb1_imag = z5_imag + z1_imag;
                
                /* tb2 = z3 - tb1/2 */
                float tb2_real = z3_real - tb1_real / 2;
                float tb2_imag = z3_imag - tb1_imag / 2;
                
                /* tb3 = (+/-) sin(pi/3)*(z5 - z1) */
                float tb3_real = tau * (z5_real - z1_real);
                float tb3_imag = tau * (z5_imag - z1_imag);
                
                /* b0 = z3 + tb1 */
                float b0_real = z3_real + tb1_real;
                float b0_imag = z3_imag + tb1_imag;
                
                /* b1 = tb2 + i tb3 */
                float b1_real = tb2_real - tb3_imag;
                float b1_imag = tb2_imag + tb3_real;
                
                /* b2 = tb2 - i tb3 */
                float b2_real = tb2_real + tb3_imag;
                float b2_imag = tb2_imag - tb3_real;
                
                /* apply twiddle factors */
                
                /* out0 = 1 * (a0 + b0) */
                out.setReal(j,a0_real + b0_real);
                out.setImag(j,a0_imag + b0_imag);
                
                /* out1 = w1 * (a1 - b1) */
                x_real = a1_real - b1_real;
                x_imag = a1_imag - b1_imag;
                out.setReal(j+dj,w1_real * x_real - w1_imag * x_imag);
                out.setImag(j+dj,w1_real * x_imag + w1_imag * x_real);
                
                /* out2 = w2 * (a2 + b2) */
                x_real = a2_real + b2_real;
                x_imag = a2_imag + b2_imag;
                out.setReal(j+2*dj,w2_real * x_real - w2_imag * x_imag);
                out.setImag(j+2*dj,w2_real * x_imag + w2_imag * x_real);
                
                /* out3 = w3 * (a0 - b0) */
                x_real = a0_real - b0_real;
                x_imag = a0_imag - b0_imag;
                out.setReal(j+3*dj,w3_real * x_real - w3_imag * x_imag);
                out.setImag(j+3*dj,w3_real * x_imag + w3_imag * x_real);
                
                /* out4 = w4 * (a1 + b1) */
                x_real = a1_real + b1_real;
                x_imag = a1_imag + b1_imag;
                out.setReal(j+4*dj,w4_real * x_real - w4_imag * x_imag);
                out.setImag(j+4*dj,w4_real * x_imag + w4_imag * x_real);
                
                /* out5 = w5 * (a2 - b2) */
                x_real = a2_real - b2_real;
                x_imag = a2_imag - b2_imag;
                out.setReal(j+5*dj,w5_real * x_real - w5_imag * x_imag);
                out.setImag(j+5*dj,w5_real * x_imag + w5_imag * x_real);
                
                j += ostride;
            }
            j += (factor - 1)*dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_7(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int product){
        
        int k, k1;
        
        int factor = 7;
        int m = n / factor;
        int q = n / product;
        int p_1 = product / factor;

        
        float c1 = (float)Math.cos(1.0 * 2.0 * PI / 7.0);
        float c2 = (float)Math.cos(2.0 * 2.0 * PI / 7.0);
        float c3 = (float)Math.cos(3.0 * 2.0 * PI / 7.0);
        
        float s1 = (float)((-sign)*Math.sin(1.0 * 2.0 * PI / 7.0));
        float s2 = (float)((-sign)*Math.sin(2.0 * 2.0 * PI / 7.0));
        float s3 = (float)((-sign)*Math.sin(3.0 * 2.0 * PI / 7.0));
        int i = in0, j = out0;
        int di = istride * m;
        int dj = ostride * p_1;
        float x_real, x_imag;
        for (k = 0; k < q; k++) {
            float twids[] = twiddle[fi][k];
            float w1_real =       twids[0];
            float w1_imag = -sign*twids[1];
            float w2_real =       twids[2];
            float w2_imag = -sign*twids[3];
            float w3_real =       twids[4];
            float w3_imag = -sign*twids[5];
            float w4_real =       twids[6];
            float w4_imag = -sign*twids[7];
            float w5_real =       twids[8];
            float w5_imag = -sign*twids[9];
            float w6_real =       twids[10];
            float w6_imag = -sign*twids[11];
            
            for (k1 = 0; k1 < p_1; k1++) {
                float z0_real = in.getReal(i);
                float z0_imag = in.getImag(i);
                float z1_real = in.getReal(i+di);
                float z1_imag = in.getImag(i+di);
                float z2_real = in.getReal(i+2*di);
                float z2_imag = in.getImag(i+2*di);
                float z3_real = in.getReal(i+3*di);
                float z3_imag = in.getImag(i+3*di);
                float z4_real = in.getReal(i+4*di);
                float z4_imag = in.getImag(i+4*di);
                float z5_real = in.getReal(i+5*di);
                float z5_imag = in.getImag(i+5*di);
                float z6_real = in.getReal(i+6*di);
                float z6_imag = in.getImag(i+6*di);
                i += istride;
                
                /* compute x = W(7) z */
                
                /* t0 = z1 + z6 */
                float t0_real = z1_real + z6_real;
                float t0_imag = z1_imag + z6_imag;
                
                /* t1 = z1 - z6 */
                float t1_real = z1_real - z6_real;
                float t1_imag = z1_imag - z6_imag;
                
                /* t2 = z2 + z5 */
                float t2_real = z2_real + z5_real;
                float t2_imag = z2_imag + z5_imag;
                
                /* t3 = z2 - z5 */
                float t3_real = z2_real - z5_real;
                float t3_imag = z2_imag - z5_imag;
                
                /* t4 = z4 + z3 */
                float t4_real = z4_real + z3_real;
                float t4_imag = z4_imag + z3_imag;
                
                /* t5 = z4 - z3 */
                float t5_real = z4_real - z3_real;
                float t5_imag = z4_imag - z3_imag;
                
                /* t6 = t2 + t0 */
                float t6_real = t2_real + t0_real;
                float t6_imag = t2_imag + t0_imag;
                
                /* t7 = t5 + t3 */
                float t7_real = t5_real + t3_real;
                float t7_imag = t5_imag + t3_imag;
                
                /* b0 = z0 + t6 + t4 */
                float b0_real = z0_real + t6_real + t4_real;
                float b0_imag = z0_imag + t6_imag + t4_imag;
                
                /* b1 = ((cos(2pi/7) + cos(4pi/7) + cos(6pi/7))/3-1) (t6 + t4) */
                float b1_real = (((c1 + c2 + c3)/3.0f - 1.0f) * (t6_real + t4_real));
                float b1_imag = (((c1 + c2 + c3)/3.0f - 1.0f) * (t6_imag + t4_imag));
                
                /* b2 = ((2*cos(2pi/7) - cos(4pi/7) - cos(6pi/7))/3) (t0 - t4) */
                float b2_real = (((2.0f * c1 - c2 - c3)/3.0f) * (t0_real - t4_real));
                float b2_imag = (((2.0f * c1 - c2 - c3)/3.0f) * (t0_imag - t4_imag));
                
                /* b3 = ((cos(2pi/7) - 2*cos(4pi/7) + cos(6pi/7))/3) (t4 - t2) */
                float b3_real = (((c1 - 2.0f*c2 + c3)/3.0f) * (t4_real - t2_real));
                float b3_imag = (((c1 - 2.0f*c2 + c3)/3.0f) * (t4_imag - t2_imag));
                
                /* b4 = ((cos(2pi/7) + cos(4pi/7) - 2*cos(6pi/7))/3) (t2 - t0) */
                float b4_real = (((c1 + c2 - 2.0f * c3)/3.0f) * (t2_real - t0_real));
                float b4_imag = (((c1 + c2 - 2.0f * c3)/3.0f) * (t2_imag - t0_imag));
                
                /* b5 = sign * ((sin(2pi/7) + sin(4pi/7) - sin(6pi/7))/3) (t7 + t1) */
                float b5_real = ((s1 + s2 - s3)/3.0f) * (t7_real + t1_real);
                float b5_imag = ((s1 + s2 - s3)/3.0f) * (t7_imag + t1_imag);
                
                /* b6 = sign * ((2sin(2pi/7) - sin(4pi/7) + sin(6pi/7))/3) (t1 - t5) */
                float b6_real = ((2.0f * s1 - s2 + s3)/3.0f) * (t1_real - t5_real);
                float b6_imag = ((2.0f * s1 - s2 + s3)/3.0f) * (t1_imag - t5_imag);
                
                /* b7 = sign * ((sin(2pi/7) - 2sin(4pi/7) - sin(6pi/7))/3) (t5 - t3) */
                float b7_real = ((s1 - 2.0f * s2 - s3)/3.0f) * (t5_real - t3_real);
                float b7_imag = ((s1 - 2.0f * s2 - s3)/3.0f) * (t5_imag - t3_imag);
                
                /* b8 = sign * ((sin(2pi/7) + sin(4pi/7) + 2sin(6pi/7))/3) (t3 - t1) */
                float b8_real = ((s1 + s2 + 2.0f * s3)/3.0f) * (t3_real - t1_real);
                float b8_imag = ((s1 + s2 + 2.0f * s3)/3.0f) * (t3_imag - t1_imag);
                
                
                /* T0 = b0 + b1 */
                float T0_real = b0_real + b1_real;
                float T0_imag = b0_imag + b1_imag;
                
                /* T1 = b2 + b3 */
                float T1_real = b2_real + b3_real;
                float T1_imag = b2_imag + b3_imag;
                
                /* T2 = b4 - b3 */
                float T2_real = b4_real - b3_real;
                float T2_imag = b4_imag - b3_imag;
                
                /* T3 = -b2 - b4 */
                float T3_real = -b2_real - b4_real;
                float T3_imag = -b2_imag - b4_imag;
                
                /* T4 = b6 + b7 */
                float T4_real = b6_real + b7_real;
                float T4_imag = b6_imag + b7_imag;
                
                /* T5 = b8 - b7 */
                float T5_real = b8_real - b7_real;
                float T5_imag = b8_imag - b7_imag;
                
                /* T6 = -b8 - b6 */
                float T6_real = -b8_real - b6_real;
                float T6_imag = -b8_imag - b6_imag;
                
                /* T7 = T0 + T1 */
                float T7_real = T0_real + T1_real;
                float T7_imag = T0_imag + T1_imag;
                
                /* T8 = T0 + T2 */
                float T8_real = T0_real + T2_real;
                float T8_imag = T0_imag + T2_imag;
                
                /* T9 = T0 + T3 */
                float T9_real = T0_real + T3_real;
                float T9_imag = T0_imag + T3_imag;
                
                /* T10 = T4 + b5 */
                float T10_real = T4_real + b5_real;
                float T10_imag = T4_imag + b5_imag;
                
                /* T11 = T5 + b5 */
                float T11_real = T5_real + b5_real;
                float T11_imag = T5_imag + b5_imag;
                
                /* T12 = T6 + b5 */
                float T12_real = T6_real + b5_real;
                float T12_imag = T6_imag + b5_imag;
                
                /* apply twiddle factors */
                
                /* out0 = 1 * b0 */
                out.setReal(j,b0_real);
                out.setImag(j,b0_imag);
                
                /* out1 = w1 * (T7 - i T10) */
                x_real = T7_real + T10_imag;
                x_imag = T7_imag - T10_real;
                out.setReal(j+dj,w1_real * x_real - w1_imag * x_imag);
                out.setImag(j+dj,w1_real * x_imag + w1_imag * x_real);
                
                /* out2 = w2 * (T9 - i T12) */
                x_real = T9_real + T12_imag;
                x_imag = T9_imag - T12_real;
                out.setReal(j+2*dj,w2_real * x_real - w2_imag * x_imag);
                out.setImag(j+2*dj,w2_real * x_imag + w2_imag * x_real);
                
                /* out3 = w3 * (T8 + i T11) */
                x_real = T8_real - T11_imag;
                x_imag = T8_imag + T11_real;
                out.setReal(j+3*dj,w3_real * x_real - w3_imag * x_imag);
                out.setImag(j+3*dj,w3_real * x_imag + w3_imag * x_real);
                
                /* out4 = w4 * (T8 - i T11) */
                x_real = T8_real + T11_imag;
                x_imag = T8_imag - T11_real;
                out.setReal(j+4*dj,w4_real * x_real - w4_imag * x_imag);
                out.setImag(j+4*dj,w4_real * x_imag + w4_imag * x_real);
                
                /* out5 = w5 * (T9 + i T12) */
                x_real = T9_real - T12_imag;
                x_imag = T9_imag + T12_real;
                out.setReal(j+5*dj,w5_real * x_real - w5_imag * x_imag);
                out.setImag(j+5*dj,w5_real * x_imag + w5_imag * x_real);
                
                /* out6 = w6 * (T7 + i T10) */
                x_real = T7_real - T10_imag;
                x_imag = T7_imag + T10_real;
                out.setReal(j+6*dj,w6_real * x_real - w6_imag * x_imag);
                out.setImag(j+6*dj,w6_real * x_imag + w6_imag * x_real);
                
                j += ostride;
            }
            j += (factor - 1)*dj;
        }}
    /*______________________________________________________________________*/
    
    void pass_n(int fi,
    ComplexArray.Float in,  int in0, int istride,
    ComplexArray.Float out, int out0, int ostride,
    int sign, int factor, int product){
        int i = 0, j = 0;
        int k, k1;
        
        int m = n / factor;
        int q = n / product;
        int p_1 = product / factor;
        int jump = (factor - 1) * p_1;
        
        int e, e1;
        
        for (i = 0; i < m; i++) {
            out.setReal(out0+ostride*i,in.getReal(in0+istride*i));
            out.setImag(out0+ostride*i,in.getImag(in0+istride*i)); }
        
        for (e = 1; e < (factor - 1) / 2 + 1; e++) {
            for (i = 0; i < m; i++) {
                int idx = i + e * m;
                int idxc = i + (factor - e) * m;
                out.setReal(out0+ostride*idx,in.getReal(in0+istride*idx)   + in.getReal(in0+istride*idxc));
                out.setImag(out0+ostride*idx,in.getImag(in0+istride*idx) + in.getImag(in0+istride*idxc));
                out.setReal(out0+ostride*idxc,in.getReal(in0+istride*idx)   - in.getReal(in0+istride*idxc));
                out.setImag(out0+ostride*idxc,in.getImag(in0+istride*idx) - in.getImag(in0+istride*idxc));  }}
        
        /* e = 0 */
        
        for (i=0; i<m; i++) {
            in.setReal(in0+istride*i,out.getReal(out0+ostride*i));
            in.setImag(in0+istride*i,out.getImag(out0+ostride*i)); }
        
        for (e1 = 1; e1 < (factor - 1) / 2 + 1; e1++){
            for (i = 0; i < m; i++){
                in.setReal( in0+istride*i, in.getReal(in0+istride*i)   + out.getReal(out0+ostride*(i + e1*m)));
                in.setImag( in0+istride*i+1, in.getImag(in0+istride*i) + out.getImag(out0+ostride*(i + e1*m))); }}
        
        float twiddl[] = twiddle[fi][q];
        
        for (e = 1; e < (factor-1)/2 + 1; e++){
            int idx = e;
            float w_real, w_imag;
            
            int em = e * m;
            int ecm = (factor - e) * m;
            
            for (i = 0; i < m; i++) {
                in.setReal(in0+istride*(i+em),out.getReal(out0+ostride*i));
                in.setImag(in0+istride*(i+em),out.getImag(out0+ostride*i));
                in.setReal(in0+istride*(i+ecm),out.getReal(out0+ostride*i));
                in.setImag(in0+istride*(i+ecm),out.getImag(out0+ostride*i));
            }
            
            for (e1 = 1; e1 < (factor - 1) / 2 + 1; e1++) {
                if (idx == 0) {
                    w_real = 1;
                    w_imag = 0; }
                else {
                    w_real =       twiddl[2*(idx-1)];
                    w_imag = -sign*twiddl[2*(idx-1)+1]; }
                for (i = 0; i < m; i++) {
                    float ap = w_real * out.getReal(out0+ostride*(i + e1 * m));
                    float am = w_imag * out.getImag(out0+ostride*(i + (factor - e1) *m));
                    
                    float bp = w_real * out.getImag(out0+ostride*(i + e1 * m));
                    float bm = w_imag * out.getReal(out0+ostride*(i + (factor - e1) *m));
                    
                    in.setReal( in0+istride*(i + em), in.getReal(in0+istride*(i + em)) + (ap - am) );
                    in.setImag( in0+istride*(i + em), in.getImag(in0+istride*(i + em))  + (bp + bm) );
                    in.setReal( in0+istride*(i + ecm), in.getReal(in0+istride*(i + ecm))   + (ap + am) );
                    in.setImag( in0+istride*(i + ecm), in.getImag( in0+istride*(i + ecm)) + (bp - bm) );
                }
                idx += e;
                idx %= factor;
            }
        }
        
        i = 0;
        j = 0;
        
        /* k = 0 */
        for (k1 = 0; k1 < p_1; k1++) {
            out.setReal(out0+ostride*k1,in.getReal(in0+istride*k1));
            out.setImag(out0+ostride*k1,in.getImag(in0+istride*k1)); }
        
        for (e1 = 1; e1 < factor; e1++){
            for (k1 = 0; k1 < p_1; k1++){
                out.setReal(out0+ostride*(k1 + e1 * p_1),in.getReal(in0+istride*(k1 + e1 * m)));
                out.setImag(out0+ostride*(k1 + e1 * p_1),in.getImag(in0+istride*(k1 + e1 * m)));
            }}
        
        i = p_1;
        j = product;
        
        for (k = 1; k < q; k++) {
            for (k1 = 0; k1 < p_1; k1++) {
                out.setReal(out0+ostride*j,in.getReal(in0+istride*i));
                out.setImag(out0+ostride*j,in.getImag(in0+istride*i));
                i++;
                j++;
            }
            j += jump;
        }
        
        i = p_1;
        j = product;
        
        for (k = 1; k < q; k++) {
            twiddl = twiddle[fi][k];
            for (k1 = 0; k1 < p_1; k1++) {
                for (e1 = 1; e1 < factor; e1++) {
                    float x_real = in.getReal(in0+istride*(i + e1 * m));
                    float x_imag = in.getImag(in0+istride*(i + e1 * m));
                    
                    float w_real =       twiddl[2*(e1-1)];
                    float w_imag = -sign*twiddl[2*(e1-1)+1];
                    
                    out.setReal(out0+ostride*(j + e1 * p_1),w_real * x_real - w_imag * x_imag);
                    out.setImag(out0+ostride*(j + e1 * p_1),w_real * x_imag + w_imag * x_real);
                }
                i++;
                j++;
            }
            j += jump;
        }
    }
    
    
}
