Stream QDataSet to the sound system, using DEPEND_0 to control sampling rate.
create an Auralizor for rendering the dataset to the sound system.
return the actual instant being played, getting the position from the line.
begin streaming the sound. This will block the current thread until complete.
set the dataset to stream. The dataset should be rank 1 or a rank 2 waveform, and have DEPEND_0 which is convertible to seconds or be a time location unit.
frequency reports are issued. Note this may be ignored.
Speed or slow the sound by this much, greater than one speeds up, less than one slows down.
begin streaming the sound. This will start the process on a separate thread and not block the current thread.