import chess.Chess;
import chess.Screen;
import chess.Turtle;

public class TurtleControl {
    
    public static void main(String[] args) {
        /* here you go */
        
        Screen g= Chess.newScreen();
        Turtle tim= g.newTurtle();
        
        boolean gameOver=false;
        do {
            char key= g.getKey();
            if ( key=='f') {
                tim.forward(10);
            } else if ( key=='r') {
                tim.right(15);
            } else if ( key=='l') {
                tim.left(15);
            } else if ( key=='u') {
                tim.penUp();
            } else if ( key=='d') {
                tim.penDown();
            } else if ( key=='q') {
                gameOver= true;
            }
              
        } while ( !gameOver );
        
        /* two braces below */
    }
    
}
