package student;

import chess.Chess;
import chess.Screen;
import chess.Sprite;
import java.awt.event.*;

public class ChrisKuehlDartGame {
    
    public static void main(String[] args) {
        /* here you go */
Screen g= Chess.newScreen(470,410);
Sprite dartboard= g.newSprite("/student/dart.png",230,210);
Sprite thing= g.newSprite("/student/select.png",210,0);
int key= 0;
int x2=0;
int x=210;
int y=0;
int y2=0;
    while (1<32) {
        
        thing.setPosition(x,y);
        if (y>=360) {
         y2=1;       
        } else if (y<=0) {
            y2=0;
        }
        
        if (y2==1) {
           y=y-20;
        } else if (y2==0) {
            y=y+20;
        }
        
        key= g.getKeyCode();
        
        if ( key==KeyEvent.VK_SPACE ) {
         break;
        }
    

    }
while (1<=10) {
    thing.setPosition(x,y);
if (x>=360) {
         x2=1;       
        } else if (x<=0) {
            x2=0;
        }
        
        if (x2==1) {
           x=x-20;
        } else if (x2==0) {
            x=x+20;
        }
        
        key= g.getKeyCode();
        
        if ( key==KeyEvent.VK_SPACE ) {
         break;
        }
    
}






    Chess.report ("Congratz Mr.!");    /* two braces below */
    }
    
}
